F-86Fを改造

★★★ F-86Fのカスタマインズ ★★★

[The Bone Yard]版

● Radarを装備。

※ [Models] →[F-86F.xml]の。

まず[gunsight ]をコメントOUTしアラタに以下の<!--***Radar***-->を書き込む。

<!--***gunsight***-->

<!--    <model>
<path>Aircraft/F-86F/Instruments/gunsight.xml</path>
<offsets>
<x-m>0</x-m>
<y-m>0</y-m>
<z-m>0</z-m>
</offsets>
</model>  -->

<!--***Radar***-->
<model>
<path>Aircraft/F-86F/Instruments/Radar/radar.xml</path>
<offsets>
<x-m>-4.44</x-m>
<y-m>0.0</y-m>
<z-m>0.85</z-m>
</offsets>
</model>

※ [ ILS.xml]と[ DME.xml]を移動する事。

<model>
<path>Aircraft/F-86F/Instruments/ILS.xml</path>
<offsets>
<x-m>-4.44</x-m>
<y-m>0.0705</y-m>   →0.1705に変更。
<z-m>0.85</z-m>
<pitch-deg>-6</pitch-deg>
</offsets>
</model>

<model>
<path>Aircraft/F-86F/Instruments/DME.xml</path>
<offsets>
<x-m>-4.44</x-m>
<y-m>-0.0325</y-m>   →-0.1325に変更。
<z-m>0.85</z-m>
<pitch-deg>-6</pitch-deg>
</offsets>
</model>

※ [ <fdm>]と[<instrumentation> ]に[ <range type="int">40</range>]を書き込む。

<fdm>
<jsbsim>
<systems>
<canopy>
<command type="double">0</command>
<position type="double">0</position>
</canopy>
<NWS>
<engaged type="double">0</engaged>
</NWS>
<radar>
<range type="int">40</range> →追記。
</radar>
</systems>
</jsbsim>
</fdm>

<instrumentation>
<ils>
<course-set type="double">0</course-set>
</ils>
<marker-beacon>
<volume type="double" archive="y">.25</volume>
</marker-beacon>
<radar>
<range type="int">40</range> →追記。
</radar>
</instrumentation>

[変更] [gunsight ]を消去すると、都合が悪いので(gunsightレンジが消える)元に戻し[radar.xml]の位置を変更しました。
[fuel-press.xml]と[egt.xml]をコメントアウトする。

<!--***Radar***-->
<model>
<path>Aircraft/F-86F/Instruments/Radar/radar.xml</path>
<offsets>
<x-m>-4.5376</x-m>
<y-m>0.20</y-m>
<z-m>0.71</z-m>
<pitch-deg>-6</pitch-deg>
</offsets>
</model>  -->

● Weaponの装備。

※  [ Models] →[ F-86F.xml]に以下はを書き込む。

<!-- Haut droite -->
<model>
<path>Aircraft/F-86F/Effects-Submodels/guns/fire.xml</path>
<offsets>
<x-offset>-15.0</x-offset>
<y-offset>-1.3</y-offset>
<z-offset> 1.8</z-offset>
</offsets>
</model>

<!-- missile aim9 -->
<model>
<path>Aircraft/F-86F/Models/missile.xml</path>
<name>Missile-Port</name>
<offsets>
<x-m>-1.5</x-m>
<y-m>3.00</y-m>
<z-m>-0.88</z-m>
<pitch-deg>-1.2</pitch-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>Missile-Port</object-name>
<condition>
<not>
<equals>
<property>controls/armament/station[0]/missiles</property>
<value>1</value>
</equals>
</not>
</condition>
</animation>

※ [ F-86F-set.xml]に→以下を書き込む。

<key n="101">
<name>e</name>
<desc>Gun Trigger</desc>
<binding>
<command>property-assign</command>
<property>controls/armament/trigger</property>
<value>true</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>controls/armament/trigger</property>
<value>false</value>
</binding>
</mod-up>
</key>

<key n="32">
<name>SPACE</name>
<desc>missilesr</desc>
<binding>
<command>property-assign</command>
<property>/controls/armament/station[0]/missiles</property>
<value type="bool">1</value>
</binding>
</key>

※ [submodels.xml]  →以下を書き込む。

<!-- guns left-up -->
<submodel>
<name>left-up-tracer</name>
<model>Aircraft/F-86F/Effects-Submodels/guns/apibullet-tracer.xml</model>
<trigger>controls/armament/trigger</trigger>
<speed>2460.0</speed>
<repeat>true</repeat>
<delay>0.6</delay>
<count>-1</count>
<x-offset>20.0</x-offset>
<y-offset>-1.3</y-offset>
<z-offset> 1.8</z-offset>
<yaw-offset> 0.0 </yaw-offset>
<pitch-offset> 2.5 </pitch-offset>
<life>4.0</life>
<wind>false</wind>
<weight>0.07495</weight>
<cd>0.193</cd>
<eda>0.00571198</eda>

<collision>true</collision>
<impact>true</impact>
<impact-reports>ai/models/model-impact</impact-reports>
<submodel-path>Aircraft/F-86F/Models/Stores/GAU-8A/gau-8a-submodels.xml</submodel-path>
</submodel>

<!-- missile aim9 -->
<model>
<path>Aircraft/F-86F/Models/missile.xml</path>
<name>Missile-Port</name>
<offsets>
<x-m>-1.5</x-m>
<y-m>3.00</y-m>
<z-m>-0.88</z-m>
<pitch-deg>-1.2</pitch-deg>
</offsets>
</model>
<animation>
<type>select</type>
<object-name>Missile-Port</object-name>
<condition>
<not>
<equals>
<property>controls/armament/station[0]/missiles</property>
<value>1</value>
</equals>
</not>
</condition>
</animation>  <!-- missiler -->
<submodel>
<name>missiler</name>
<model>Aircraft/F-86F/Models/missile.xml</model>
<trigger>controls/armament/station[0]/missiles</trigger>
<speed>1500</speed>
<repeat>false</repeat>
<count>1</count>
<x-offset>1.5</x-offset>
<y-offset> 3.0</y-offset>
<z-offset>-0.88</z-offset>
<pitch-offset>-1.2</pitch-offset>
<wind>false</wind>
<buoyancy>33</buoyancy>
<eda>0.000001</eda>
<weight>0.0001</weight>
<cd>0</cd>

<collision>true</collision>
<impact>true</impact>
<impact-reports>ai/models/model-impact</impact-reports>
<submodel-path>Aircraft/F-86F/Models/Stores/LAU-68/LAU-68-submodels.xml</submodel-path>
</submodel>

● [F-86F-sound.xml] →以下を書き込む。

[追記]・・・・gunはデホルトの方がベスト。

<!--gun-->
<gun>
<name>Gun up left</name>
<mode>looped</mode>
<path>Aircraft/F-86F/Effects-Submodels/gunfire_1.wav</path>
<condition>
<and>
<property>controls/armament/trigger</property>
<property>ai/submodels/submodel[0]/count</property>
</and>
</condition>
<position>
<x-offset> 18.0</x-offset>
<y-offset>  1.0</y-offset>
<z-offset>3.0</z-offset>
</position>
<reference-dist>100</reference-dist>
<max-dist>500</max-dist>
</gun>

<!-- missile aim9 -->
<missiles>
<name>HOT_OR</name>
<mode>once</mode>
<path>Aircraft/F-86F/Effects-Submodels/HOT.wav</path>
<property>/controls/armament/station[0]/missiles</property>
<position>
<x-m>-1.5</x-m>
<y-m>3.00</y-m>
<z-m>-0.88</z-m>
</position>
<reference-dist>100</reference-dist>
<max-dist>500</max-dist>
</missiles>



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